dispatch

Sends a message to an object via the normal message path.

# Metadata

Platforms: desktop, server, mobile OS: mac, windows, linux, ios, android Introduced: 3.5 Security:

# Syntax

dispatch message [ to target ][ with argumentList ]

# Params

- message : Is an expression that evaluates to the name of a handler. - target : A reference to any LiveCode object. - argumentList : A comma separated list of expressions containing the arguments to send. Arrays are expressions and are valid to send as arguments.

# Examples

dispatch "updateWidget"

on mouseUp local tWidth, tHeight put 200 into tWidth put 100 into tHeight dispatch "setSize" with tWidth, tHeight end mouseUp on setSize pWidth, pHeight set the width of graphic "myRectangle" to pWidth set the height of graphic "myRectangle" to pHeight end setSize

# An example of using an array as an argument on mouseUp local tDataArray put "Mickey" into tDataArray["firstName"] put "Mouse" into tDataArray["lastName"] dispatch "updateUI" to card "myCard" with "Hello World", tDataArray end mouseUp on updateUI pTitle, @pArray put pTitle into field "Title" put pArray["firstName"] into field "First Name" put pArray["lastName"] into field "Last Name" end updateUI

# Description

Use the dispatch command to send a message to an object, via the message path and find out whether it was handled or not.

The dispatch command is most useful when using behaviors, as it allows a behavior script to send an 'event' to one of its child objects and then perform an action depending on the outcome.

Executing a dispatch command causes the message to be sent to the target object with the given argument list. This message passes through the message path in the normal way.

If no target is specified, the message is sent to ' me '. In the context of a behavior, this is typically the child that is executing rather than the behavior object itself.

# Tags

# See

- **keyword:** me, it - **property:** behavior - **message:** closeControl, preOpenControl - **command:** send - **control structure:** on