idle

Sent periodically to the current card if no other message is being sent.

# Metadata

Platforms: desktop, server, mobile OS: mac, windows, linux, ios, android Introduced: 1.0 Security:

# Syntax

idle

# Description

Handle the idle message to check constantly on the status of an object, the content of a variable, and so forth, or to do periodic tasks.

The period between idle messages is specified by the idleRate and idleTicks properties.

>*Note:* Usually, it is easier and more efficient to use the send in > time form of the send command than to use an idle handler, > especially if a task needs to be execute at regular > intervals. This example shows an idle handler that updates a clock > timer:

on idle -- avoid if possible global startTime if the seconds > startTime + 60 then -- 60 seconds have gone by put the time into field "Clock Face" put the seconds into startTime end if pass idle end idle

The following example does the same thing more efficiently, since it only needs to handle a single message every sixty seconds:

on updateClock -- a better way put the time into field "Clock Face" send "updateClock" to me in 60 seconds end updateClock

Executing an idle handler slows down other LiveCode actions, so handle the idle message only in the rare cases where the send command cannot be used instead.

>*Note:* If there is no idle handler anywhere in the message path, > no idle message is sent.

# Tags

ui,

# See