import snapshot

Creates an image of a portion of the screen, a portion of a stack window, or a specific object and sets it to the long id of the created image.

# Metadata

Platforms: desktop, mobile OS: mac, windows, linux, ios, android Introduced: 1.0 Security: privacy

# Syntax

import snapshot [from rect[angle] rectDescription] [of {objectRef | stackRef}] [{with | without} effects] [at size sizeDescription]

# Params

- rectDescription : Specifies the edges of the rectangular area to be imported, separated by commas, in the same order as the <rectangle(property)> property (left, top, right, bottom). If a <stackRef> (the <windowID> of a stack) is specified, the <rectDescription> is given in relative (window) coordinates; otherwise, it is given in absolute coordinates. - stackRef : Any valid stack window reference (using the <windowID> property of the stack). - objectRef : Any valid card or control <object reference>. - sizeDescription : The width and height of the snapshot in pixels, in the form *height,width*.

# Examples

# rectangle coordinates are absolute (based on whole screen) import snapshot from rectangle 100,100,500,400

# rectangle coordinates are absolute import snapshot from rectangle (the rect of group "Picture")

# snapshot includes the object with blendLevel, ink, and graphic effects import snapshot from button "myBtn" with effects

# take snapshot of the stack window import snapshot from stack the windowID of this stack

# rectangle coordinates are relative to the stack window local myRect, winID put the rect of control 2 into myRect put the windowID of this stack into winID import snapshot from rect myRect of window winID

# snapshot is resized to indicated width, height import snapshot from the selectedObject at size 100,100

# Description

Use the import snapshot command to place a screenshot in the current stack.

The import snapshot command creates a new image in the center of the current card and places the snapshot in the image and sets the it variable to long id of the created image.

iOS supports both the object and screen snapshot variants of the import snapshot command. In the screen snapshot case, coordinates are given relative to the top-left of the screen, including the area where status bar is, but not including the status bar itself.

If you do not specify the rect[angle] token or an objectRef, LiveCode displays a crosshairs cursor. Click at one corner of the rectangular area to be imported and drag to the opposite corner to select the area.

If taking a snapshot using the rect[angle] token and rectangle of an object, the coordinates in the rectDescription are absolute (screen) coordinates. The portions of all windows and other objects on the screen that intersect the rectDescription will be included in the snapshot.

If taking a snapshot using the rectangle token, rectDescription, and a stackRef, the coordinates in rectDescription are relative to the top left corner of the stack you specify. The portions of all objects that intersect the rectDescription will be included in the snapshot. In addition, if the window is partly overlapped by another window, whatever is visible on the screen within that rectDescription is placed in the snapshot. In other words, you cannot take a snapshot of a part of a window that is hidden by another overlapping window.

If taking a snapshot using an objectRef, the object is rendered into an image as if no other objects existed around it. The snapshot is taken without applying the object's blendlevel, ink, or graphic effects. You can take a snapshot of an object regardless of its visibility or open status--in particular, snapshots can be taken of objects that are not on the current card or in stacks that are not open.

Use the `at size sizeDescription` extension if you wish the engine to resize the snapshot taken to the dimensions specified.

While you take the snapshot, LiveCode hides its own IDE windows (such as the Tools palette).

The format of the resulting image depends on the current setting of the paintCompression property.

To import a snapshot for a portion of a stack you use the form:

import snapshot from rect[angle] rectDescription of stack winID

Where *winID* is the windowID property of the given stack.

To import a snapshot of a specific (non-stack) object, use the form:

import snapshot from objectRef

Where objectRef is any control or card object reference, or any expression evaluating to a control or card object reference.

To import a snapshot of an object, including its blendLevel, ink, or graphic effects, use the `with effects` form:

import snapshot from objectRef with effects

Where objectRef is any control object reference, or any expression evaluating to a control object reference.

To import a snapshot of an object in iOS use the form:

import snapshot from objectRef

To import a snapshot of the screen in iOS use the form:

import snapshot from rectangle rectDescription

>*Note:* There is no way to render the status bar without using private > features of the iOS API. Therefore, if your snapshot rectangle > includes part of the screen where the status bar is, it will be > clipped out.

# Tags

# See